Tuesday, May 28, 2019

Essay --

Teresa Devlin 12 February 2014PSY2012LThe research article that I read was about the relationship amongst the use of technology in children and how their creativity take aim increases as a result of using different types of technological devices. This research was done by step the childs level of creativity after using different types of electronic devices based on Torrances test of creative thinking, which is said by many researchers to be the best and most accurate way to measure creativity in children. The hypothesis of the study was that one of the four electronic devices would reason for a greater level of creativity. The four devices that were used in this study were computers, the Internet, pic games, and cell phones. The researchers were very drawn to the fact that many children played idiot box games and that video games are a part of many childrens every day activity. The study was conducted with almost five hundred 12 year-old children. The gender proportion was abou t half female and half male. The ratio of the racial backgrounds was about 70% Caucasian and 30% African American. The study was set up so the participants had two stimuli to respond to, which were pictures of an elf and an egg. The participants were to respond to the stimuli in the form of questions about what they thought of the pictures, to list what they thought was get holding in the picture, and the possibilities of what they think might happen next in the picture. They were also asked what their favorite video game was. The independent changeable, or the variable being changed, was the use of the four devices. The dependent variable, or the variable that is being measured, was the level of creativity after using the device. The research was conducted o... ...o become creative so you should go out and buy your child a video game if you want them to become more creative. That is why causal conclusions cannot be made in this correlational study. I think that another explanati on of why children that play video games scored higher on the creative thinking tests is because video games open you into a new world. I think that they open your imagination and allow in you to think like you never have before because of the things that video games portray such as outer space, different worlds, and things that are impossible for us public to psychically do like turn into a fire-breathing dragon. I think that with children being able to open up their imagination it allows for a greater level of creativity. Works CitedSnider, Mike. Research Video Games Help with Creativity in Boys and Girls. USA Today 02 Nov. 2011 n. pag. Print

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